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- on startMovie
- global qtChan, gSendMovie, gKnobSprite
- puppetSprite(48, 1)
- gSendMovie = "04d"
- gKnobSprite = 14
- setUpKnob()
- qtChan = 11
- sprite(qtChan).volume = 256
- preLoad(qtChan - 1)
- set the mouseDownScript to EMPTY
- set the mouseUpScript to EMPTY
- sprite(8).visible = 0
- sprite(9).visible = 0
- end
-
- on idle
- global gCursorReady
- if gCursorReady = 1 then
- cursor(200)
- checkCursors()
- set the locH of sprite 48 to the mouseH
- set the locV of sprite 48 to the mouseV
- updateStage()
- end if
- end
-
- on checkCursors
- global gMagCursor
- set the castNum of sprite 48 to the number of member "curs1"
- if rollOver(6) then
- set the castNum of sprite 48 to the number of member "curs1"
- end if
- if rollOver(10) or rollOver(11) then
- set the castNum of sprite 48 to the number of member "hotCursor"
- end if
- if rollOver(26) then
- set the castNum of sprite 48 to the number of member "hotCursor"
- end if
- if rollOver(30) then
- set the castNum of sprite 48 to the number of member "hotCursor"
- end if
- repeat with i = 15 to 17
- if rollOver(i) then
- set the castNum of sprite 48 to the number of member "hotCursor"
- end if
- end repeat
- repeat with i = 33 to 35
- if rollOver(i) then
- set the castNum of sprite 48 to the number of member "hotCursor"
- end if
- end repeat
- repeat with i = 40 to 42
- if rollOver(i) then
- set the castNum of sprite 48 to the number of member "hotCursor"
- end if
- end repeat
- end
-